If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware
With the Oculus Home 1.4 update Oculus added a hardware based DRM mechanism that prevents any game from running if a Rift is not detected on the PC. Here is the thread from /r/Oculus and respectively from /r/Vive
Talk about being anti-consumer...
by GaterRaider http://ift.tt/1W6vZgK
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