Friday, 20 May 2016

Oculus now added hardware DRM to their store, actively breaking the ReVive compatibility layer that allowed Vive owners to play games they purchased on the Oculus Store. Palmer Luckey insisted this would never happen 5 months ago.

Palmer Luckey 5 months ago:

If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware

With the Oculus Home 1.4 update Oculus added a hardware based DRM mechanism that prevents any game from running if a Rift is not detected on the PC. Here is the thread from /r/Oculus and respectively from /r/Vive

Talk about being anti-consumer...



by GaterRaider http://ift.tt/1W6vZgK

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